Fighting styles / source-labeled hub

Gakuran fighting styles: compare before rerolling

Use this hub to compare every current Gakuran fighting style by rarity, reported passive, best use case, counterplay, confidence, and whether it is worth keeping.

Styles covered15
Strong signalBoxing, Wrestling
Review labelsMuay Thai, Capoeira
Review dateJuly 27, 2026

Style cards

Every style needs a decision rule

A Gakuran fighting styles page should explain what to keep, what to test, and how opponents punish it. Rarity alone is not enough.

Scommunity-reported

Boxing

Close-range pressure, fast strings, and beginner-readable confirms

  • RarityEpic
  • Reported passiveReported i-frame and reflex value; verify exact current passive text in-game.
  • Keep ifKeep if you like direct pressure and want a low-friction PvP starter.
  • CounterplayDo not mirror full M1 strings; bait pressure, block early, then punish rhythm.
Scommunity-reported

Wrestling

Grapple timing, punishing dashes, and high-value reads

  • RarityLegendary
  • Reported passiveReported takedown and grapple pressure; exact values need current-client proof.
  • Keep ifKeep if you can read movement and punish predictable dashes.
  • CounterplayStay off straight lines and force whiffed grabs before committing.
?community-reported

Basic

Simple counterplay, parry fundamentals, and low-cost learning

  • RarityCommon
  • Reported passiveTrello lists Counterstrike, Swift Recovery, Guard Pierce II, and Resilience II; exact current values still need an in-game check.
  • Keep ifKeep while learning stance, dash, parry, and guard-break timing.
  • CounterplayOutscale it with cleaner range control and style-specific pressure.
?needs in-game check

Muay Thai

Kick range and aggressive pressure

  • RarityRare
  • Reported passiveKick-range pressure signal is reported, but source rankings split sharply.
  • Keep ifKeep if the range feels natural after several real fights, not because one list says S.
  • CounterplayClose distance after missed kicks and punish predictable long-range pressure.
?needs in-game check

Capoeira

Mobility, spacing, and angle changes

  • RarityLegendary
  • Reported passiveMobility and angle-change value is reported; exact current passive needs proof.
  • Keep ifKeep if you prefer movement wins and can play patiently around cooldowns.
  • CounterplayHold center space and make the Capoeira player over-rotate before punishing.
Bcommunity-reported

Hakari

Flashy burst and off-meta combo windows

  • RarityEpic
  • Reported passiveBurst-window identity is community-reported and needs patch confirmation.
  • Keep ifKeep if you already land openers consistently and want an off-meta duel plan.
  • CounterplayBlock the obvious starter and reset before the burst window snowballs.
?needs in-game check

Karate

Balanced strikes and posture recovery

  • RarityRare
  • Reported passiveTrello lists Powerful, Steady Nerves, Balanced Strike, Guard Pierce II, and Resilience II; exact current values still need an in-game check.
  • Keep ifKeep if you want a stable learning style before chasing rare rolls.
  • CounterplayDo not give free neutral resets; force Karate to prove it can open guard.
Cneeds in-game check

Slugger

Committed heavy pressure and punish windows

  • RarityRare
  • Reported passiveHeavy-pressure identity is reported, but current source confidence is thin.
  • Keep ifKeep only if you enjoy slower punish timing and already understand spacing.
  • CounterplayBait committed swings, dash out, then punish recovery.
?trello-listed

Bulky

Posture pressure and sturdier clash potential

  • RarityTrello card — rarity not stated
  • Reported passiveTrello lists Crushing Force I, Heavy Hitter I, Guard Pierce IV, and Resilience IV.
  • Keep ifTest it in the current client before spending more Robux.
  • CounterplayNeeds current gameplay evidence; do not publish a matchup rule yet.
?trello-listed

Kure

Low-health damage window and clash chance

  • RarityAdded in Trello update v7.400 — current roll rate needs an in-game check
  • Reported passiveThe style card lists Last Stand at low health, Guard Pierce II, and Resilience I; current values remain unverified.
  • Keep ifKeep only if the current-client test fits your risk tolerance.
  • CounterplayNeeds current gameplay evidence; do not publish a matchup rule yet.
?trello-listed

Sky Gaolang

Guard-pierce and grapple-resilience mechanics

  • RarityTrello card — rarity not stated
  • Reported passiveTrello lists Guard Pierce II and Resilience I.
  • Keep ifTreat it as an unranked current-roster result until tested.
  • CounterplayNeeds current gameplay evidence; do not publish a matchup rule yet.
?trello-listed

Taekwondo

Ragdoll heavy attacks and post-dodge pressure

  • RarityTrello card — rarity not stated
  • Reported passiveTrello lists Powerful, Quickstep, and Guard Pierce III.
  • Keep ifKeep if the current-client dodge-to-hit loop feels reliable.
  • CounterplayNeeds current gameplay evidence; do not publish a matchup rule yet.
?trello-listed

Variant

Posture and guard-break pressure with stronger clashes

  • RarityTrello card — rarity not stated
  • Reported passiveTrello lists Crushing Force I, Guard Pierce IV, Resilience IV, and Heavy Hitter I.
  • Keep ifTest the live move set before calling it a chase target.
  • CounterplayNeeds current gameplay evidence; do not publish a matchup rule yet.
?trello-listed

Wild

Disorienting heavy attacks and posture-regeneration pressure

  • RarityTrello card — rarity not stated
  • Reported passiveTrello lists a disorienting M2 plus Guard Pierce II.
  • Keep ifKeep only after testing whether its current heavy timing fits your playstyle.
  • CounterplayNeeds current gameplay evidence; do not publish a matchup rule yet.
?trello-listed

Wingchun

Faster M1 pressure with posture resistance

  • RarityTrello card — rarity not stated
  • Reported passiveTrello lists Swift Hands, Fortified, Guard Pierce I, and Resilience I.
  • Keep ifTest its live M1 rhythm before rerolling away from it.
  • CounterplayNeeds current gameplay evidence; do not publish a matchup rule yet.

How to compare Gakuran fighting styles

Test the job, evidence, counterplay, and stop rule

Gakuran fighting styles become easier to compare when the page separates what a style is reported to do from how a player should test it and when a reroll is worth considering.

Compare Gakuran fighting styles by job

Start with what a style helps you do: pressure, punish, spacing, beginner learning, or matchup control. A rarity label cannot answer that question by itself. The cards pair each reported passive with a best-use note and a caution so players can test a role instead of assuming a higher rarity is automatically better.

Separate cross-source signal from current balance proof

Boxing and Wrestling currently have the strongest agreement across the reviewed guide sources. That agreement is a useful signal, not official balance data. Current-client behavior, developer notes, or a future source update should override this page whenever the evidence changes.

Use counterplay to test the recommendation

A useful style note explains how an opponent can punish it. Test spacing, guard breaks, recovery, and predictable timing against the caution on each card. If the supposed strength disappears under a simple counter, keep the claim review-labeled until a repeatable current-game test supports it.

Turn reroll advice into a stopping decision

Before changing styles, name the results you would keep, the Robux budget you accept, and the point where you stop. The Gakuran fighting styles page links to rankings and simulation because a responsible recommendation includes cost and uncertainty rather than only telling players to chase an S-tier label.

Decision rules

Do not turn style choice into gambling

Gakuran fighting styles need a keep rule and stop rule so players can accept a good enough result instead of chasing one target with no current odds proof.

Keep first, reroll second

A style that teaches stance, spacing, and punishment is worth keeping longer than a higher-tier style you cannot pilot.

Read passive and counterplay

Do not stop at rarity. A practical style guide should explain what the style wants, when it fails, and how opponents punish it.

Use source confidence

Consensus styles are safer to chase. Split or thin styles should stay review-labeled until current gameplay proves them.

Plan a stop rule

Before spending Robux, decide which S/A or playable style is good enough so one miss streak does not turn into waste.

Style video refs

Use videos for matchup language

Gakuran fighting styles videos can show rhythm, spacing, and matchups. Keep balance claims review-labeled unless current gameplay and source agreement support them.

Community tier discussion

Updated Gakuran fighting style tier list

  • Best forRecent player language around tier disagreements and reroll targets
  • Use asVisual reference

Community-reported only. Do not use the video ranking to override source-split confidence or current-client evidence.

Community fighting-style showcase

Kure community showcase

  • Best forSeeing why players currently describe Kure as a high-pressure style
  • Use asVisual reference

The strength claim is community-reported. Kure values, roll rate, and tier still need a current in-game check.

Related tools

Move from style notes to action

Compare Gakuran fighting styles with the tier list for ranking signals, controls for practice, and the simulator only after you have a real stop rule.

Need ranking?

Open the tier list and compare consensus, split, and thin signals.

Need practice?

Open controls and run stance, pressure, guard-break, and reset drills.

Need budget math?

Open the reroll simulator before spending Robux.

Need first-session context?

Open beginner guide if you are still losing to movement or stance confusion.

Gakuran styles FAQ

Separate useful guidance from tier-list noise

These answers keep Gakuran fighting styles guidance honest about official data gaps, source splits, and reroll safety.

What is the difference between styles and the tier list?

The fighting styles hub explains each style, passive, keep rule, and counterplay. The tier list ranks current source signals.

Which Gakuran styles are safest right now?

Boxing and Wrestling have the strongest cross-source signal. Basic is useful for learning, while Muay Thai and Capoeira need more current proof.

Why are some styles marked review?

A review label means guide sources disagree or the current client has not been checked enough to treat the claim as stable.

Should I use the reroll simulator from the styles hub?

Yes, but only as planning. The simulator uses an unofficial equal-odds model and does not spend or guarantee Robux outcomes.