Fighting styles / source-labeled hub

Read style notes before rerolling

Use this hub to compare every current Gakuran fighting style by rarity, reported passive, best use case, counterplay, confidence, and whether it is worth keeping.

Styles covered8
Strong signalBoxing, Wrestling
Review labelsMuay Thai, Capoeira
Review dateJuly 9, 2026

Style cards

Every style needs a decision rule

A fighting style page should explain what to keep, what to test, and how opponents punish it. Rarity alone is not enough.

Scommunity-reported

Boxing

Close-range pressure, fast strings, and beginner-readable confirms

  • RarityEpic
  • Reported passiveReported i-frame and reflex value; verify exact current passive text in-game.
  • Keep ifKeep if you like direct pressure and want a low-friction PvP starter.
  • CounterplayDo not mirror full M1 strings; bait pressure, block early, then punish rhythm.
Scommunity-reported

Wrestling

Grapple timing, punishing dashes, and high-value reads

  • RarityLegendary
  • Reported passiveReported takedown and grapple pressure; exact values need current-client proof.
  • Keep ifKeep if you can read movement and punish predictable dashes.
  • CounterplayStay off straight lines and force whiffed grabs before committing.
Acommunity-reported

Basic

Simple counterplay, parry fundamentals, and low-cost learning

  • RarityCommon
  • Reported passiveStarter kit value; not a chase target unless your goal is fundamentals.
  • Keep ifKeep while learning stance, dash, parry, and guard-break timing.
  • CounterplayOutscale it with cleaner range control and style-specific pressure.
?needs in-game check

Muay Thai

Kick range and aggressive pressure

  • RarityRare
  • Reported passiveKick-range pressure signal is reported, but source rankings split sharply.
  • Keep ifKeep if the range feels natural after several real fights, not because one list says S.
  • CounterplayClose distance after missed kicks and punish predictable long-range pressure.
?needs in-game check

Capoeira

Mobility, spacing, and angle changes

  • RarityLegendary
  • Reported passiveMobility and angle-change value is reported; exact current passive needs proof.
  • Keep ifKeep if you prefer movement wins and can play patiently around cooldowns.
  • CounterplayHold center space and make the Capoeira player over-rotate before punishing.
Bcommunity-reported

Hakari

Flashy burst and off-meta combo windows

  • RarityEpic
  • Reported passiveBurst-window identity is community-reported and needs patch confirmation.
  • Keep ifKeep if you already land openers consistently and want an off-meta duel plan.
  • CounterplayBlock the obvious starter and reset before the burst window snowballs.
?needs in-game check

Karate

Balanced strikes and posture recovery

  • RarityRare
  • Reported passiveGeneralist strike value is reported; source placement ranges from useful to low.
  • Keep ifKeep if you want a stable learning style before chasing rare rolls.
  • CounterplayDo not give free neutral resets; force Karate to prove it can open guard.
Cneeds in-game check

Slugger

Committed heavy pressure and punish windows

  • RarityRare
  • Reported passiveHeavy-pressure identity is reported, but current source confidence is thin.
  • Keep ifKeep only if you enjoy slower punish timing and already understand spacing.
  • CounterplayBait committed swings, dash out, then punish recovery.

Decision rules

Do not turn style choice into gambling

The hub should help players stop after a good enough result, not pressure them to chase one style with no current odds proof.

Keep first, reroll second

A style that teaches stance, spacing, and punishment is worth keeping longer than a higher-tier style you cannot pilot.

Read passive and counterplay

Do not stop at rarity. A practical style guide should explain what the style wants, when it fails, and how opponents punish it.

Use source confidence

Consensus styles are safer to chase. Split or thin styles should stay review-labeled until current gameplay proves them.

Plan a stop rule

Before spending Robux, decide which S/A or playable style is good enough so one miss streak does not turn into waste.

Style video refs

Use videos for matchup language

Community videos can show rhythm, spacing, and matchups. Keep balance claims review-labeled unless current gameplay and source agreement support them.

Community PvP guide

Fighting style ranking discussion

  • Best forHow players talk about Boxing, Wrestling, contested picks, and matchup pressure
  • Use asVisual reference

Good for matchup language; verify balance claims before copying.

Related tools

Move from style notes to action

Use the tier list for ranking signals, controls for practice, and the simulator only after you have a real stop rule.

Need ranking?

Open the tier list and compare consensus, split, and thin signals.

Need practice?

Open controls and run stance, pressure, guard-break, and reset drills.

Need budget math?

Open the reroll simulator before spending Robux.

Need first-session context?

Open beginner guide if you are still losing to movement or stance confusion.

Gakuran styles FAQ

Separate useful guidance from tier-list noise

These answers keep the fighting styles hub honest about official data gaps, source splits, and reroll safety.

What is the difference between styles and the tier list?

The fighting styles hub explains each style, passive, keep rule, and counterplay. The tier list ranks current source signals.

Which Gakuran styles are safest right now?

Boxing and Wrestling have the strongest cross-source signal. Basic is useful for learning, while Muay Thai and Capoeira need more current proof.

Why are some styles marked review?

A review label means guide sources disagree or the current client has not been checked enough to treat the claim as stable.

Should I use the reroll simulator from the styles hub?

Yes, but only as planning. The simulator uses an unofficial equal-odds model and does not spend or guarantee Robux outcomes.